So, Ill start with the basics, complete with pics.
General Info |
Money, Money, Money
Rupees are the currency of Hyrule. Although most of the purchasable items are optional, there are several items that you must buy in order to proceed through the story. There are several ways to acquire more:
- You'll usually pick up a few by running through grassy fields.
- Chopping down grass.
- Breaking pumpkins.
- Inside treasure chests.
For those new to the Zelda games, one of the most iconic features of this series are the nearly insurmountable dungeons. There are nine of them in Twilight Princess, and they escalate in difficulty as you progress through the game. Generally, you’ll find an item within the temple which is used to solve puzzles and battle the temple’s final boss.
Link (Human Form) |
Rollin’ Rollin’ Rollin’
Although it looks ridiculous, Link’s roll move is a quick way to cross terrain or escape danger. You can even turn slightly mid-roll.
While it’s easy to fall-back on Link’s standard sword attack; don’t forget his Spin Attack can be devastating. It’s helpful for taking down groups of enemies, in addition to being far more powerful than a standard hit. Use it on bosses for a quick victory.
Link’s trusty steed will be an invaluable aid during his adventure. While riding Horseback, Link still has access to most of his weapons, such as the Gale Boomerang and the Bow and Arrow. However, new to the series is the ability to swing your sword while riding. Not only that, but Link can even perform his Spin Attack, which is a quick way to dispatch of most foes.
Wolf Form |
The Animal Whisperer
While in Wolf form, Link can communicate with the roaming wildlife, including cuccos, cats, frogs – well, pretty much anything that breathes. They’ll often provide helpful tips or additional plot details, so it would be wise to pay attention.
Well, not without Midna’s help at least. While Link's wolf form can hop over short distance, Midna can assist with crossing much longer gaps.
Use Common Sense!
Link’s canine appearance bestows him with some highly acute senses. Make use of these to follow scents, find digging spots (often revealing hidden caverns or rupees), and see the spirits engulfed by the Twilight.
Click here to start typing your text
Enter the adjacent jail cell and grab onto the chain to open the nearby tunnel. Head down it to enter the sewers. As you emerge, you'll see an odd floating orb. If you use your sense, you'll discover that it's actually a spirit. You can speak with them for further plot details.
Follow the left catwalk and jump the gap at the end. Then go through the gate until you reach the intersection. There's a pit of spikes on the right side which can't be crossed, so turn left instead. Grab the chain at the end of the path to raise the water level allowing you to swim over the spikes. Continue past the spike pit and make a left at the next intersection. At the end, Midna will dismount Link and float through the gate; sadly, Link can't do the same. Instead, there's a tunnel under the water that will get you by, but it necessitates lowering the water level first. Turn around and go straight down the hallway opposite of your current location, then activate the chain at the end.
With the water level lowered, venture back from where you just came and enter the tunnel on the left side of the hallway. It will take you right to Midna.
Continue into the next room and climb the long staircase. No matter how hard you try, you'll always fail the first jump. Just climb back up and try again - only this time, Midna will help you out. When she floats to the other side, target her, then press the jump button to cross the gap. Simple! Work your way to the top of the staircase, then cross the tightrope to the other side. Just a little further to go!
You'll encounter a locked door near the top. To get around it, stand on the stones to the right of it and use Midna to reach the very top floor and go through the door.
You'll emerge outside. Proceed until you see the spirit, then make a left. Climb on top of the box and hop over the barrier. When you drop onto the circular platform, go right. Continue straight until you reach a wooden balcony. Around this point, you may be attacked by a group of birds - use your spin attack to take care of them with ease. Walk onto the balcony and use Midna to jump to the rooftop. Run along the roof and enter window at the end.
Inside the tower, climb up yet another case of stairs to find princess Zelda (she's purdy). After speaking with her, travel back downstairs to trigger a cut-scene. You'll wind up back in the normal world, only you're still in wolf form (take that "Link to the Past's" rabbit form!). Exit the pond area to the left, and head to Ordon village to collect the sword and shield Midna requests.
Once in the village, stroll over to the building with the waterwheel. Slow down as you approach so you don't startle the villagers. Target them from a distance and press the action button to listen in. Talk about being at the right place at the right time - they'll help you locate both items you need! After the conversation, proceed to a small stone jutting out of the ground near the store. Just watch out for the villager's attacking hawk along the way - you can evade it by running quickly. When at the stone, call upon Midna to leap onto the roof, then onto the pillars, and onto the top of the building with the waterwheel. There's a small door you can enter through.
When inside, jump the table and use Midna to leap onto the upper level (make sure you position yourself far enough back on the table to complete the jump). Bash into the wall straight ahead twice to knock down the hanging shield. When acquired, exit out the nearby window, left of where the shield was.
Travel to the house in the eastern corner. Although you can't get in through the front door, you can burrow your way in by digging on the right side of the house. Use your senses to find the glowing spot, and dig there. After you're inside, grab the sword off the couch on the far side of the room, then go back out the way you came in.
Subsequently, go back to the pond where you met Epona for the first time. After arriving, a Twilight creature will drop from the sky. It doesn't pose much of a threat, just attack it quickly to dispose of it. Exit the pond to the right, cross the bridge, and re-enter the Twilight realm.
Continue on down the path to the pond ahead. Speak with the floating light spirit to obtain the Vessel of Light, which can be used to collect the "tears" held by various enemies. The tears you have to collect are visible on your mini-map; there are 16 of them, but since they are usually grouped together, you only have to visit eight locations.
Continue up the northern path to find the first two tears, in spider form. However, they will only become visible while using your sense. After you destroy them, a tear will float down from each one - make sure you collect these.
Total thus far: 2 / 16 Tears
Proceed up to the locked gate, then make a left into the area where you obtained the lantern. Stick to the left wall, and climb up on the wooden ramp. Call upon Midna to jump into the house.. Drop onto the ground below to find two more spiders. Climb up on the wooden planks to leave.
Total thus far: 4 / 16 Tears
Now travel around the back of the house to find another spider hanging on the wall. You can destroy him by using your energy shield, or knocking him down by ramming into the wall.
Total thus far: 5 / 16 Tears
Travel back to the gate, and dig on the right side to burrow underneath. Kill both spiders here.
Total thus far: 7 /16 Tears
Enter the cave and exit out the other side. Once you emerge, destroy the two spiders hanging on the wall by using your energy shield. If they fly off, just track them down and use your energy shield again.
Total thus far: 9 /16 Tears
Now you have to cross through the swamp to the remaining spiders, however, the purple haze is poisonous, so you can't just run through it. Instead, run to the West side where you'll find a small tree sticking out of the fog. Use Midna to jump onto it, then over through the rest of the swamp. Run up the short hill, then use Midna again to go across the pillars into a large wooden area. There are three more insects here.
Total thus far: 12 /16 Tears
Continue out the other side, and jump the gap with Midna's help. Keep jumping all the way up the tree, then activate Midna again to continue across the tree branches. You'll soon come across a swinging log - time your jump shortly after the log flies by to avoid harm and then cross over the pillars to the ground below. There are two more spiders, except this time the tricky devils are underground. Use your sense to see where they're buried, then dig them up and kill them.
Total thus far: 14 /16 Tears
Pass through the nearby tunnel to come across three more twilight creatures. Like before, wait for them to group up, then use your energy field to destroy them at once. Continue north to where you freed the child from the cage. Destroy both spiders here to complete your tear collection.
Total thus far: 16 /16 Tears
You'll automatically be returned to the pond area where you met with the Light Spirit, only now Link will his usual bipedal self.
Now it's time to head to the Forest Temple. Proceed through the Northern cave up to the Forest Path - but it's been locked away by a gate! Who could be behind such a travesty? Why it's the oil salesmen! Meet with him in his usual place down the adjacent path to obtain the key and then open the gate and enter the cave.
Bottle: You can obtain another bottle by purchasing the oil in a bottle the salesman offers for 100 rupees. |
Pass through the cave into the swamp, and approach the dock with your lantern out. A seemingly greedy monkey will steal your lantern! But wait, he beckons for you to follow...she's not that bad after all. Follow her through the purple haze; just stay close to avoid being poisoned by the fog. Be sure to destroy the enemies along the way, as they'll frighten the poor monkey. When you reach your destination, the monkey will discard your lantern and take off. Make sure to collect it off the ground, though it will be out of oil.
Pass through the gate and continue towards the temple to the north. If you're out of oil, stop by Trill's store on the eastern side of this area to purchase more, as you'll be needing it later. You'll come across a white wolf blocking the path leading to the temple. He will transport you to some crazy cloud world; just follow the soldier's instructions to learn the "Ending Blow". This move can be used on a fallen foe by targeting and pressing A.
Afterwards, press on up the path and burn away the spider web with your lantern and enter the Forest Temple.
( Note: |
Forest Temple - Part I |
Proceed through the door into the next area and climb the staircase. There are four torches on the center platform, light them with your lantern to raise another platform. Follow the monkey to the doorway and open the chest on your left to acquire the Map. Then proceed through the door.
You'll emerge in some kind of valley. The monkey will soon be knocked into the gulf by an odd looking baboon, but thankfully she'll climb back up to safety. Follow her back into the room you just came from. She will then climb onto a rope, permitting you to use her as a swing to reach the western side of the room. Simply jump over to her and press the action button at the apex of your swing to land on the platform and then enter the room ahead.
Ooccoo: When you enter the new room, turn right and hit the spider creature with your sword to force it into its bomb form. Then pick it up and position it by the nearby boulder. When it explodes, it will reveal an alcove with some pots containing various items. One of those items just happens to be the Temple's Ooccoo, a strange bird-woman that can warp you in and out of the dungeon - very handy! |
When you enter the room, turn left (or right, if you want to find the Ooccoo, shown above). Burn down the spider web, then proceed onward. Follow the monkey across the platforms, then go through the Northern door. Cross the bridge when it spins towards you (as dictated by the wind) and enter the room ahead.
Open the treasure chest on the right side to obtain a small key and then backtrack through the two previous rooms.
When you re-enter the room with the monkey, jump the gap on the right side and open the locked door. However, be careful of the spider that drops just prior to the jump; use your slingshot to take it down.
In the next room, you'll come across a monkey trapped in a cage on a totem pole. Roll into the totem pole a few times to knock the cage down, thus freeing the monkey. Destroy the two enemies that drop down afterward and follow the monkeys up to the collapsed bridge. The monkeys will let you swing off of them to cross the gap. After landing, proceed through the door
Follow the right wall to the southeast tunnel and continue through the door. Use the female monkey to swing across the first gap back onto the central platform and then use the male monkey to swing across the other gap directly across the way and enter the next room.
Climb up the staircase, past the enemy flower, to the spider-bomb. Slash it with your sword, then quickly put your weapon away and grab it. Carry it around the immediate corner and toss it down the gap to destroy the flower you passed below.
Now jump over the gap where the flower was and make note of the boulder on the platform above. Grab the nearby spider-bomb and have it explode near the boulder to reveal a doorway.
Inside this room, climb down the stairs to the ground floor (near the water). There are a pair of pillars positioned between the two staircases. Roll into the northern most one to dislodge a treasure chest containing a Small Key. You will use this to free the trapped monkey on the opposite end of this room. Although there's a bridge connecting both sides, don't bother crossing it, as some pesky creatures will knock you off the tiles. Instead, jump into the water and swim alongside the bridge, then climb onto it at the very end and walk up to the platform. There are four torches here, half of which are unlit. Ignite both of them with your lantern to raise a pair of platforms leading to the caged monkey. Unlock the cage, then exit the room through where you entered (remember to swim across the water).
Heart Piece: Return to this water filled room once you retrieve he boomerang to obtain a heart piece. Simply use the boomerang to blow out the four torches to lower the platforms revealing a chest containing the prize. |
As you enter the next room, turn left and shoot the spiders resting on the vine covered wall. Then jump across and climb your way up to the door and go through it.
You'll see a plant creature eat a small key and it's up to you to get it back (and no, Link doesn't beg to be eaten, MIB style). Simple strafe around the plant and wait for it to slam its head towards you onto the ground. Evade the attack and then slash at it while it recovers from the missed pounding. Repeat this a few times to destroy that portion of the plant. Now simply grab one of the two spider-bombs on the southern end of the room, and throw it into the remaining portion of the plant to reveal the key. Use it to unlock the cage in the south end of the room. Now exit the room through the way you came in.
Heart Piece: After you exit, grab the spider-bomb immediately to your left and chuck it down the gap ahead to destroy another flower. Drop down the gap and walk through the revealed doorway to open the chest containing it. |
Now return to the main room by passing through the door on the ground floor. Cross onto the center platform and follow the monkeys through the northern door. The monkeys will climb onto the rope, allowing you to swing from one to the next all the way across the pit. Proceed up the hill and through the door.
Mid-Boss Fight |
When you enter, you'll see a mean looking baboon taunting you with his butt. It's time to get even. The baboon will use the various totem polls as vantage points from which to attack. When he pauses, roll into whatever totem pole he's resting on to knock him off balance. Continue to roll into it to knock him off his perch. Alternatively, if you roll into his totem pole as his boomerang is returning to him after being thrown, it'll knock him off immediately. Once he's on the ground, slash away at his rear end with your sword. Just watch out for the roaming plant creatures. After 16 hits to the posterior, the primate will be defeated leaving you with his boomerang. |
After grabbing the boomerang, fling it the contraption above the door to partly open it. Repeat this twice more to fully reveal the door.
As you exit, cross the first bridge and use your boomerang on the wind contraption of the second bridge to spin it towards you. When you reach land, throw the boomerang towards the rope holding the monkey's cage to free him. Continue up the hill and use the boomerang to cross the next two bridges and enter the door.
From here, proceed back to the temple's main room. The door on the bottom floor will take you there. Use the monkey to swing over onto the central platform. From there, throw your boomerang towards the hanging chest directly above to knock it down. Inside is a compass which will reveal the locations of additional treasure chests and the imprisoned monkeys. Now cross over to the west side of the room, via the hanging monkey and enter the door
There's a gate located on the west side of this room that can only be opened by using your boomerang. You can get there in one of two ways: Climbing the vines to your left, or by crossing the bridge ahead and going around. We suggest the latter route, as it's easier. When you get to the gate, you'll find four pillars with an odd engraving on the ground between them. That picture displays what order you should hit them with using your boomerang. So from the bridge, aim towards the closest one on your left first, then the closest one on the right second, then the far left one third, and finally, the far right one. Make sure you lock onto each one before you throw the boomerang, otherwise it won't work. If done successfully, the gate will open revealing a chest containing the Big Key. Now cross the bridge and follow the monkey into the next room.
Use your boomerang to rotate the bridge and then rotate it again while on it. This will connect the bridge to two additional paths. Enter the door on the East side search for the next monkey. After entering, you'll see three holes in the ground, two of which are covered by cobwebs. Equip your lantern while standing on the left one to burn it away and fall to the caged monkey below. Just bat at the cage with your sword to free the monkey and then climb the vine covered tree roots to the top level. Exit the room through the way you came in.
Get on the bridge and rotate it again using your boomerang and enter the North door.
Proceed over the next two bridges, spinning them as you go, then climb the vine covered wall on the east side. Just make sure you kill the spiders on it first. Afterward, drop onto the wooden plank, kill the spider on the adjacent wall, and climb to the top and enter the door.
On the left side of the is a spider-bomb. Throw your boomerang at it to obtain its explosive goodness and quickly chuck it into the plant on the opposite side of the room. Now you can cross over to the chest containing a Small Key. Hop back over to the mainland and grab another bomb with the same technique. Except this time, instead of throwing it, aim your boomerang towards the boulder to the east and let it fly! It will take the bomb with it, destroying the rock when it collides. Brilliant! Now climb up and do this a third time for the rock blocking the doorway to free the monkey. Now exit the room the way you came in. .
Climb down and go back through the door to the south. Hop onto the bridge and spin it so you can unlock the east door and proceed inside. After entering, deploy your boomerang towards the tiles on the ground to uproot the pesky creatures hiding underneath. Destroy them as they flop around helplessly and then proceed into the cave to the northeast. Kill the spiders on the vines and climb up to where the final monkey awaits. Two wind propellers are all that stand between you and freeing the primate. Lock onto both of them and deploy your boomerang to release him. Now exit this room the way you entered.
Proceed through this area back into the Northern room where the final boss rests. The monkeys will form a huge chain that you can grasp onto to swing to the other side. Time your jump to when the monkeys are closest and release at the ape as usual. After that, open the large door ahead with the Big Key.
Temple Boss - Diababa |
Part I The boss battle begins with two plant tentacles attacking you - stand near the back wall to avoid their attack. On either side of them are spider-bombs. Lock onto one of them with your boomerang, then lock onto one of the tentacles and throw your weapon. It will pick up the bomb and then proceed to the tentacle destroying it in the process. Repeat this for the 2nd one as well. Part II After both tentacles are destroyed, the boss's true form will be revealed. Throw your boomerang towards him to trigger a short cut-scene. It turns out the baboon you defeated a short while ago wants to help you! He will swing back and forth carrying a bomb between his feet. Use your boomerang to lock onto the baboon first, then the main part of the boss, and let it fly. Like with the tentacles, it will carry the bomb towards the boss where it will explode. Afterwards, the boss's head will fall limp to the ground - slash with your sword at the eye sticking out. When he retreats, he will fire a poisonous liquid at you. Stand back against the rear wall to evade it. Afterward, repeat the above process to defeat him. You will be awarded with a Fused Shadow and a Heart Container. |
After the
You’ll emerge in Hyrule field. Travel westward towards the Twilight Realm. As you near, the local mail carrier will approach and hand you a very non-essential letter. Continue westbound and enter the Twilight Realm.
Once there, sniff the sword it to pick up the Youth’s Scent. Activate your Sense to see the aroma trail left by the children.
Follow this up to the three Twilight Creatures. After you destroy them, Midna will make note of the missing bridge. She will then teach you how to use the portals that are opened whenever those Twilight creatures are defeated. Select the
Back in the gorge, cross the bridge to the other side. Then continue to follow the child’s scent using your Sense. When you come across the locked gate, dig under the left side to burrow your way through and continue down the path.
You’ll arrive at
For the first two, travel around the back of the nearby house and call upon Midna to leap to the roof. Walk onto the damaged portion to fall into the house and use your sense to trigger a cut-scene. You’ll learn that in order to get to the cellar, where the tears are located, you’ll have to light all of the candles. Pick up the wooden stick next to you, then ignite it both ends by moving it over the open flame. Now climb the staircase and run along the wall all the way around to light all four candles to reveal the cellar. Drop into the hole.
Proceed north through the cavern up to the first room. Use your sense to destroy the three insects and collect their tears.
Total thus far: 3 / 16 Tears
Total thus far: 4 / 16 Tears
Proceed through the wooden gate on the east side of town, right below the ramp. There’s a small hole you can enter. Climb up the top level where you’ll find a bug on the wall. When finished, exit the way you entered.
Total thus far: 5 / 16 Tears
After leaving the house, climb up the ramp right next to you on the East side, and jump over the Hotel, then enter it through the door. Drop to the ground level and use your sense to the right of the ladder to spot a bug hiding inside the chimney. You can’t attack him from here, instead, grab the wooden stick off the ground, then climb onto the table and ignite it with the torch, then light the fire beneath the chimney to scare the bug out. Afterward, climb the boxes and shelves to reach it.
Total thus far: 6 / 16 Tears
Drop back to the ground floor and enter the doorway and climb the stairs to the upper floor and enter the room to spot another bug on the wall. Now exit the hotel the way you came in.
Total thus far: 7 / 16 Tears
Total thus far: 8 / 16 Tears
Now move onto the far northwest building and climb on top of the small shack. Jump through the glowing window next to it to get inside. Proceed up the staircase to the upper floor. Ram into the cupboard to knock it down revealing the insect. Then climb out the upper window.
Total thus far: 9 / 16 Tears
Climb around the roof and up the staircase to spot an insect retreat into the nearby house, There’s a small hole you can enter on the side. Indoors, you’ll find the creatures hiding in the fireplace. Like before, light the piece of wood on the floor using the open flame in the corner, and then ignite the fireplace. Only this time, the house will ignite! Luckily, it will also scare three insects out of the walls. Don’t even try to kill them now, instead leave the house through the same small hole you entered, otherwise you’ll burn alive. Once you escape, the house will crumble taking care of the three insects for you! Just make sure you collect the tears.
Total thus far: 12 / 16 Tears
Climb up the hillside and dig your way into the house at the top. Break the jars in the corner to find a beetle. After that, dig your way back outside.
Total thus far: 13 / 16 Tears
Now drop down into the valley (don’t worry, the long fall won’t hurt you), then proceed up the trail to the north leading to
Total thus far: 14 / 16 Tears
Howling Stone: Walk up to the strange stone above and interact with it. It will teach you to howl. Press A and use the control stick and follow the highlighted blue sections to repeat the played notes (i.e. Up, Center, Down / Up, Center Down). This will transport you to a strange area – repeat the howl one more time. The wolf will invite you to visit him when you’re back in human form. He’ll mark the location on your map. |
Exit this area by taking the trail to the north to reach
Total thus far: 15 / 16 Tears
Note: Don’t stand in any one place for too long, as there are rocks falling off the mountain.
Total thus far: 16 /16 Tears
With Kakariko village restored to its former self, your next objective is meeting with the Gorons. Head north up the path towards Death Mountain. Climb the wall to come across an angry Goron who will knock you off the ledge. It’s pointless to try again, so leave the area instead to greet with a waiting villager, who will request that you return to Ordon Village.
Make your way through town to trigger a cut-scene involving Epona – the poor horse has been spooked and needs to be calmed. When Link grabs hold, press the control stick in the direction shown on screen to hang on. Make sure you respond to the changing directions quickly, otherwise you’ll be thrown off Epona. Before long, Epona will calm down allowing you to ride her once again. Now exit the area and cross Hyrule Field back to back to Ordon Village.
Hidden Skills: If you interacted with the stone in Kakariko Village, turn left into the pond where you first met Epona to come across the mysterious wolf once again. This time he’ll teach you the Shield Attack. |
After arriving at Ordon village, meet with the mayor outside his house to learn how to Sumo Wrestle. When in the ring, press A to grab your opponent, and continually press it to shove him back. If he lunges at you, duck by pressing A. You can also sidestep with the control stick. After you successfully push him out of the ring, he’ll present you with a treasure chest containing the Iron Boots.
Heart Piece: If you go back to your boss’s ranch and round up the goats, he’ll give you a heart piece. |
Now proceed back to Kakariko Village by heading across Hyrule field to the west and jumping the gate with your horse.
After the cut-scene where the goblin kidnaps the child, chase him north through the valley and jump over the gate. You’ll wind up in a different part of Hyrule field, with the kidnapping culprit dead ahead. Chase after him from atop your horse and slash with your sword whenever he’s close. He’s pretty quick, so make sure to utilize your available gallops to keep up. Be careful – there are other warthogs who will try to protect their leader; use your spin attack if they group around you. Also, don’t worry about losing sight of the leader, as he will often pause for you to catch up (he’s a pretty easy target to spot from afar).
After several hits, he will scamper of to the bridge. Now it’s a good ol’ fashioned face off. Essentially, you need to knock him off his warthog while protecting yourself. To do this, run at him from either the far left or right side as he charges at you head-on. Just before you collide, dodge to the opposite side of the bridge and slash with your sword as he passes. After a couple of passes, hell fall into the abyss, thus freeing the child..
After the cinema, you’ll wind up back in Kakariko village. Proceed north to the Death Mountain trail where the Goron originally knocked you off, only this time, he has a surprise coming. When he rolls towards you, equip your Iron Boots and hold A to toss him off the edge (similar to the goats in Ordon Village). Continue up the path, repeating this for any other Gorons who dare cross your path. When you reach the archers, run past them as quickly as you can to avoid their fire arrows.
Carry on past the geysers into the next area where you’ll find a couple of Gorons eying you. These guys will provide you with the lift you need to climb up the mountain, though not without some coaxing. In order to do this, you have to attack them, which will force them into their defensive rolled up form. While the game suggests using your Shield Attack, it’s easier to equip the iron boots and roll into him one or twice. Once he’s rolled up, unequip the iron boots and climb on his back. He’ll then spring you to the next level.
Do the same for the Goron to your left to land on a pipe. Drop off to the other side and run past the geysers. You will come across a few geysers that just won’t give up - equip your iron boots to keep you grounded as you walk through their jet streams. Use the next Goron to flip up to the next level and repeat this for the following two. Finally, enter the doorway at the top.
Inside you’ll meet with the Goron Elder, Gor Coron. He’ll only permit you to proceed into the mines if you can defeat him in a sumo match. Make sure to equip your iron boots before accepting his challenge, and then just hammer on the A button to defeat him. Impressed with your might, he’ll permit you access to the mines.
Note: There’s an optional elevator in the corner you now have access to. It leads to a couple of routes blocked by stones. Simply push them aside to reveal the way. The lower trail leads back outside to the Goron guards, whereas the other path leads to the Hot Spring and a store where you can purchase arrows, lantern oil, wooden shields, and milk. |
Goron Mines - Part I |
There will be another switch on your left; depress it in the same way and move swiftly past the next fire stream onto the metal platform. Immediately go around the corner to double back on the fire stream. If you're not fast enough, the fire will reactivate and block the path. If that happens, climb the nearby ladder back into the hallway, then step on the switch again. Jump across to the next platform and climb the ladder up to the grating. At the top is a small platform to your left; jump over to it, then onto the catwalk and walk south over to another switch. Press it down with the iron boots to deactivate the fire directly behind you. Make sure to run quickly to prevent being burned and then go around the corner.
Proceed down the path onto the grated surface in the next area. To your right is a reddish platform. Jump onto it and equip the iron boots to weigh it down, thus opening the gate and revealing a door.
In the next room, move forward and proceed down the left descending ramp. Open the chest at the base to find a key. Now progress back up to the platform you just came from and go up the other ascending ramp. At the top are a pair of rotating platforms. Jump across them when they momentarily pause during the rotation. Open the door at the other side with your key.
Go down the path, but watch out for the fire-breathing lizard. His only weakness is in the tail. Jump across the platforms in the lava, again timing the leaps between the fire streams, to arrive on the other side of the room. Grab the large chain on the ground and pull the wall back as it will go. This will temporarily reveal a door. Keep an eye on the flaming jets through the grate, and release the chain the moment they subside. Then jump back three platforms, and from there, leap to the door on the left. Move quick, otherwise the path will become blocked as the wall returns to its original position. Proceed through the door.
Now this is a change of pace – a room without any fire, and full of water! Jump in and put on the Iron Boots to sink to the floor. Quickly walk through the hole in the gate and then step on the switch to activate a magnet which will pull you straight up. Now walk along the blue surface and open the door.
In the next room you'll find an elderly Goron. What is with this Temple? First fire, then water, and now a peaceful hangout? Anyway, speak with the goron, Gor Amoto, to acquire a key shard. You'll need three of these to complete the Big Key. There are two more elders to locate within the dungeon. Before you leave, open the treasure chest behind the Goron to obtain the Map. Now climb the ladder and exit out the door on the other side of this room.
Ooccoo: Climb the ladder to the top floor and break open the moving pot to find the Ooccoo. |
You'll emerge in the top floor of the water room. Equip your iron boots, and walk along the blue wall to the other side and go through the door.
Step on the switch at the edge of the platform with boots equipped to be pulled up to the ceiling again. Walk over to the eastern wall, and follow it around to the western side of the room, and drop down between the two lit torches. Now go through the door.
Heart Piece: Walk over to the northwest corner of the room and drop down to find a chest contain a heart piece. |
Proceed down the path onto the platform and activate the switch hidden on the left side behind the structure. This will activate a magnet, which will rotate to three positions. Move over to the extended platform and use the iron boots to stick to the magnet when it passes by. Drop off when it rotates clockwise to the platform on northern side of the room, and step on the switch here. This will activate another magnet that cycles through two positions. Hop on and ride it to the other platform and enter the door.
Why it's another water room! Drop into the water using the iron boots and open the chest on the western side, which contains a Small Key.
Proceed to the southeastern side, and push the block preventing access to the cage. Float to the surface and step on the switch to turn on another magnet. Walk a short distance and drop onto the platform. Then step on the switch near the metal grate to - you guessed it - activate another magnet. Jump onto said grate with the iron boots equipped and drop down into the magnet's stream. You will be pulled over to the wall. Follow the path to the next platform. Swipe at the spinning blue diamond with your sword to open the gate below and then drop down and pass through before it closes.
Now use the boots to walk up the wall on the east side, and drop off on the northern ledge and cut the rope holding up the bridge. This will reveal a locked door you can open with your key.
Heart Piece: Climb up the wall using the boots and walk to the right to reach a chest containing a Heart Piece. |
You will emerge in a long valley. Break open the wooden barrier and continue onward. Watch out for the archers though – you can shoot them down with your slingshot. Continue past the magnet into the area with the rotating statue and stick to the right wall to find a chest containing a Small Key. Now exit this area, and enter the door on the exact opposite end of the room.
Cross over the spinning beam to the wooden platform and go up the ramp. Now there's a huge spinning platform here. It's much too long to cross at once, so use your iron boots at the blue portions to avoid falling off as it spins. You may notice both sides of it have different amount of blue spots (1 and 3, respectively). Either side will get you across fine, but the one with three is easier. Following that, go through the door..
Yay, another elder! Speak with him to obtain the second portion of the Key Shard. Subsequently, climb the ladder behind him to the upper floor, and follow the platforms to exit out the door on the other side.
From here, use the boots to walk across the wall to the platform below, then pass through the door where the mid-boss awaits.
Goron Mines - Part II |
Mid-Boss Fight |
Step onto the platform to meet with this dungeon’s mini-boss: an aggravated Goron guard. The arena is a bit unconventional, seeing as it dangles over a pit of lava and all. In addition, it tilts as the Goron moves around.. As such, your boots will be invaluable during this segment since they’ll keep you on the platform.
He has a few different attacks that involve swinging his arms at you. When he raises his arms up in preparation of striking you, use your spin attack while near his stomach to force him into his rolled up ball mode (normal slashes work too, but take longer).
When in this form, he will attack by rolling towards you. Make sure your iron boots are equipped, and hold down the A button when prompted to grab and throw him. But here’s the catch: Link’s throw distance is limited, and so he may not always throw him off the arena into the lava. To complicate matters, Link throws the Goron exactly 180 degrees of where you grabbed him, but you can use this to your advantage. Try to stay near the edge of the arena (with a few feet of buffer room) when you attack him. Once he rolls into ball form, step to the side so your back is to the lava, then grab him to throw him off. Don’t worry if you can’t grab him in time; he’ll roll around the arena and come back to you soon enough.
After three throws he’ll be done for. |
With the boss defeated, enter the southern room to obtain the Hero’s Bow.
Now shoot an arrow through the open flame towards the rope suspending the bridge. This will drop the bridge allowing you to push on.
Enter the next area and go down the hallway directly across the room to activate the spinning statues. There are several of them blocking the way, and it’s difficult to shoot them from the center as one is almost constantly firing at you. Instead, take refuge in one of the open side rooms, or in the entrance way, and fire an arrow at the pink spot on their front side. Once one or two are destroyed, you can venture out and take care of the rest with ease.
After they’re defeated, you can pull them out of the way. Behind the eastern most one is a treasure chest containing a Compass and behind the western most one is another elder who will give you the final Key Shard, which if you’ve been following this guide, means you now have an intact Big Key. Now return to the room with the statues and go through the southern door.
Don’t be put off by the gate ahead, roll into it a couples times to knock it down and then hop across the platforms to the other side. Just watch out for the fire creatures hanging from the ceiling that will drop onto you. Use the bow and arrow to shoot them down before crossing.
Just past the door is another switch. Activate it with the boots to be pulled up to the ceiling. Now walk along the path to a hole in the wall. Pull out your bow and shoot the blue diamond inside to open the door. Then just take off the boots and fall to the ground below and go through the door.
When you step out of the door, target the rope to your left and let an arrow fly to drop the bridge. Cross over and step on the switch to activate the magnet. After it transports you to the northern side, drop down and go through the door.
Cross over the platforms in the water, then shoot an arrow towards the blue diamond in the northwest corner to open the gate. Go past it, and then onward through the northern door.
Back in the valley, continue past the magnet to the area with the rotating statue (where you found the Small Key some time ago). Destroy the statue by firing an arrow into the pink spot on front, then pull it back to reveal a ramp behind it. Climb up, and destroy the far archers by shooting an arrow at the explosive box between them. At the end of the path, step on the switch to, of course, activate another magnet. Catch a ride on it, and pull out your bow to shoot the rope holding the bridge up. With the bridge lowered, drop onto it and proceed through the door.
Follow the ramp down and shoot the rope that supports the bridge and then unlock the door with the boss key.
Temple Boss: Fyrus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
With the Spinner, you can pass over sand and use the railings scattered about the After entering the next room, use the spinner on the railing to your left, then drop into the sand and continue on the right railing up to the door. Ride the left railing with the spinner to the chest, and then over the sand to the next one. Then ride over to the railing on the right which will take you to a chest containing a Heart piece. From here, ride the rail along the north, then jump to the other side after the spinning pole, and then back over again a few seconds later. After jumping the gap, right the railing around clockwise (otherwise you’ll just circle this corner indefinitely) to arrive in the northern part of the room.
Head up the east ramp and disengage from the railing at the top to proceed up another and latch onto the railing to get to the Western door. Just from between the two railings to avoid the spinning spikes. Go through the door at the end. Open the chest inside to find the Big Key. Ride the railing behind it and land in the circular hole in the middle of the next room. Spin repeatedly inside the hole to move the wall to the north. Go through it and use the spinner to cross the sand Fairy: Ride the railing all the way to the top to find a fairy hiding inside a skull. Stallord will appear once you near the skull in the center. Use the spinner on the railing and ride around to the boss’s backside (make sure to jump off if am enemy spinner nears on the railing). Head towards the boss’s backbone and attack by Spinning when near to destroy the vertebrates one by one. Just watch out for the skeletons that pop out of the ground, as they’ll act like pinball bumpers preventing you from getting to the boss. After three vertebrates are destroyed, the boss be reduced to a mere skull. Raise a pillar in the center with the spinner. After which, the skull will come to life and knock you off the platform. There are two tracks: one around the center column and the other on the outside of the arena. You can hop between the two by pressing B. Hop onto the inside track and ride it back up to the boss. When you see him he’ll begin to launch fireballs. Avoid them by jumping between the two tracks. Once he gets close, jump again to knock him to the ground and slash him with your sword. After several attacks, he’ll be defeated. Use the spinner on the railing lining the statue, then spin inside the hole at the top to reveal the Mirror of Twilight. However, it’s been busted to pieces. The sages will task you with locating these fragments to restore the mirror to its former self.
Warp to Zora’s domain and exit out the south side and drop to the water below. Then proceed up the tunnel on the east side which leads to Snowpeak. At the end of the path you’ll find Ashei who’ll provide you with a sketch of the monster. Warp to Follow the scent back to Snowpeak and beyond. It will lead you up the otherwise impassable mountain. Don’t worry too much about the White Wolfos - just dodge their attacks and push forward. If you follow the smell exactly, you’ll wind up at a wall. Follow the right wall to find a ramp and resume the trail. As you near the top, you’ll come across a ledge you can’t quite climb. Dash into the wall to cause the snow to drop letting you continue on. Just after the ledge that you dropped the snow from, you’ll find a howling stone on the Right side. Howl as shown (Up, Mid, Down, Mid, Down, Up, Middle Down. Play it again with the White Wolf to have the next Hidden Skill spot marked on your map in the Graveyard. Howling Stone: You’ll come across another cliff wall. Dig in the glowing spot to enter a cavern. Climb the ladder and the vine wall and go through the door. Continue to follow the trail to find three Twilight creatures. Destroy them to open another warp point. Just beyond is a Yeti. Speak with him as Human Link. He’ll be so happy to see a human, he'll invite you to his house for dinner. Roll into the nearby tree to drop an icicle and ride like a snowboard to the end. Enjoy the ride, as it’s pretty easy. Proceed through the door at the end to enter Snowpeak ruins. Poe: Use your sense near the ice in the first room for a Poe. Speak with the Yeti inside to obtain the Map. She will also request that you find the key to the room the Mirror is locked in. Proceed through the door behind her. In her is her kindly husband making some soup. Exit through the northern door.
Soup: Climb the boxes and dip a bottle to get soup that restores two hearts. To pass this room, you’ll have to push a block onto a switch to keep the door open. Push the one closest to you West. Afterward, push the other block south, east, south, and West again to have it stop next to the first block. Then push it south once more onto the switch. Go through the open door on the east side Transform into a Wolf and dig around the crack in the wall to reach the other side to a courtyard. You’ll find a half-buried chest to the north, next to the ice wall. Dig it up for a Small Key. Go through the western door. Unlock the door at the end of the hallway with your key.
Good Soup: Give the pumpkin to the yeti's husband to improve the Soup. This will restore four hearts when swallowed. Speak with the sick yeti to have her mark a new place on your map to look for the key. Exit out the northern door that she opens. In the courtyard with the cannon, climb through the Window in the northeastern corner. Pick up the cannonball ahead and make your way through the maze to load it into the cannon. Push the cannon so it faces south and then drop a bomb into the cannon. It will blow open the ice walls blocking the north door.
Note: Watch out for the ice enemies along the way. Use your sword or throw the cannonball at them to take them out. Don’t worry if you can’t find it afterwards, there are other cannonballs scattered about. Make your way to the chest in the southwest corner by crossing the beams. Use the Clawshot to knock the enemies off blocking the way and jump from across the beams to avoid the icy patches. Inside the chest is a Compass. Now exit the way you came in and then through the western door back into the courtyard. As you exit through the window, use your sense to dig a few feet south to discover a buried chest, as marked on your radar. You’ll acquire a Small Key. Use it to unlock the door on the east side. As you enter, grab the handle to your left to pull down the chute. Then load a cannonball into it and go back through the door to and pull the level on the opposite side of the wall to get hold of the cannonball. Load it into the cannon and rotate it 180 towards the ice beast. Then drop a bomb inside to fire and go through the door that was blocked.
Superb Soup: Give the Ordon Goat Cheese to the husband to obtain the Superb Soup. When drank, it will restore 8 Hearts. After speaking with the Sick yeti, exit out the east door in pursuit of the location marked on your map. Go out the north door and push the block into the space below to clear a path for future use. Now go back to the previous room and climb the ramp. As you climb the ramp, avoid the Ice Giant’s frosty breath and attack them through the large holes in the cage with the Ball and Chain. At the top, smash through the ice barricade and then enter the northern door. Break the ice on the left to reveal a Clawshot tile and then hit the center chandler with the ball and chain to get it swinging. Then jump on and ride it to the other side to open the chest containing a small key. Now exit the room the way you entered and unlock the door on the south side. Break the ice on the right to reveal another Clawshot tile. Now cross the room using the Clawshot on the chandelier to go through the west door.
Heart Piece: Use the Clawshot to cause the chandler ahead to start swinging, then jump aboard. Turn and cross over the next two to reach a chest on the far end of the room containing a heart piece. Now Clawshot your way back to the upper floor. Destroy the enemies in the room and go through the northern door.
Poe: Use the Ball and Chain to bust down the ice wall to the west to reveal a Poe. Push the block through the hole and follow it down. Use the Ball and Chain to destroy the ice covering the center switch and the frozen block in the northeast corner. Push the southern most block north, then the formerly frozen one south, west, and finally north. Now grab the first block and push it east, south, west and north. It will stop on the center switch, thus opening a door on the 2nd floor. Climb the blocks to the north and exit through the east door. Destroy the ice to your right to reveal a Clawshot tile and then proceed across the two chandlers to the chest containing a Small Key on the south end of the room and then go through the nearby door. Continue to the foyer go through the door to the northwest and unlock the door here and continue on. Defeat the creatures with the Ball and Chain. Afterward push the two blocks lined against the east wall into place. Then run past them, down the spiral and out the southern door. Pick up a cannonball and pass it through the wall with the contraption. Grab the cannonball again and load it into the cannon all the way at the top of the ramp. Then point it west and fire it into the room ahead. Follow the cannonball into that room Grab the cannonball and use the contraption to get it past the north door. Go through the door, grab the cannonball, and load it into the cannon. Then aim it towards the northeast ice creature and fire away. Drop down and enter the northern gate and climb the ladder and go through the door on the right. Kill all of the enemies that appear and go through the northern door that opens to earn the Bedroom Key. Now exit the area. The sick Yeti will direct you to the bedroom. Head up the ramp to find it.
The mirror shard will turn the kindly Yeti into a ferocious ice foe. Attack her with the ball and chain to shave off some ice with each impact. After several hits, she’ll try a different tactic. During this portion, you won’t be able to see the boss directly, but you can watch for danger in the floor’s reflection. She’ll try to drop icicles on you; simply run around to evade them. Subsequently, the icicles will form a ring around her. Watch the reflection for the gap in the ring and position yourself there to avoid them falling on you. Immediately after, use the ball and Chain to attack her through that gap. She’ll go down after three hits. It looks like the Skull Kid is back and annoying as ever. Dispose of his Skeleton minions with your spin attacks, and then search the cavern for the kid. Listen for the trumpet and look for the light given off by his lantern to find where he is. Make sure you have some arrows handy (defeat the enemies if you some refills) as one of his hideout’s is atop a tree. After three hits, he’ll retreat to an area with several platforms. When he appears, shoot him with an arrow to force him to a different platform. During each phase, he’ll unleash several enemies to hunt you down, but if you shoot the skull kid quick enough, the baddies won’t even be a factor. Once he’s been pelted by three arrows, he’ll reveal a secret entrance leading to the As you head toward the door, you’ll be ambushed by five Twilight creatures. Defeat them with Human Link’s spin attacks, or Wolf Link’s Energy Shield and proceeds back up the path you came from and enter the
Ooccoo: At the top of the staircase, you’ll automatically reunite with Ooccoo. Don't worry, it's impossible to miss her. There are two switches bordering the northern gate. You can place either the nearby pots or statuette onto them to open the way. Collect the small statuette and place it on the platform, the pull it counter-clockwise to ride back up. Then place the statue on one of the two switching on the south side of the chandelier. You can find a second statuette on a small ledge on accessible from the chandler’s west side. Now before placing it on the second switch, stand on the white platform just behind it, then set it into place, otherwise the platform will rise before you can get on top of it. Now go through the door. Destroy the two statues in the room to reveal a chest in an alcove on the east side containing a Small Key. Now exit the room and open the locked door on the opposite side of the chandelier. When hit, the diamonds in this temple will move a set of doors between two positions. In addition, there are several circular tiles on the floor that show where to trigger them from. Begin by striking the diamond once to move the door. Pass into the next area and shoot an arrow through the circular design and to the diamond again, allowing you to reach the chest at the end containing a Compass. Now shoot the arrow through the two circular structures directly opposite the chest to proceed to the east.
He’s a bit quicker now. Continually strafe around him, and then attack when he makes his signature attacking sound. It’s also helpful to Back Slice against him. After he’s down, open the chest on the east side to obtain the Dominion Rod. Take control of the statue (to your left upon entering), and lead it onto the scale. This will cause that end of the scale to sink, and the other to rise. Hop off and run around to the other side of the scale and toss a couple small statues to choice the larger one to keep your side raised. Then Clawshot onto the ceiling tile. Use the Spinner at the end of the path to the other side of the room and go through the door. Clawshot over the gate using the ceiling tile and then move the statue down the stairs and into the transport device. After that go through the northern door. Arbiter’s Grounds Golden Wolf Locations (in order of appearance) Unlike other Zelda games (where you got attacked if you hit the Cuccos), in Twilight Princess if you hit a Cucco about 8 times, you'll be able to control it for a short period of time. If you go into the fishing hole behind the sign at the very entrance there will 3 little mounds of dirt.
Turn into the wolf and dig these up, earth worms will appear, scoop them up in an empty bottle and use them as bait for your fishing hook to make fishing extra easy! The true final boss of this game can be distraced by the fishing rod. Just cast it out while Z-Targeting him and his head will turn to look at the lure. Quickly put away the fishing pole and get in a few quick attacks. This can be done wherever there is a magnetic ceiling, such as the first one encountered in Death Mountain Mines.
First equip the boots to the D-pad but don’t put them on. Go under the magnetic field and equip the boots. In mid flight up to the ceiling press the - button and put an item where the iron boots were on the D-pad, and make sure the Iron boots are not anywhere on the D-Pad. Unpause the game and finish flying onto the ceiling. You should be on the ceiling with the Iron boots off and you will stay there and be able to walk faster.
To get down walk off the magnetic part of the ceiling or equip and unepuip the Iron Boots. First, as a wolf, play Plumm's minigame with the fruit and crash. Then, turn back into a human and turn to the water behind you. While swimming in it, equip the hookshot, and while it is held out, strafe to the side and through the wall. If it works, you'll be swimming through the wall. Keep swimming until you fall and die. Now, as you wake up, Plumm will come back and ask to to play again. Say yes. Then crash at the beginning again. You should wake back up in the beyond-the-wall area from before, but you can stand. Turn into a wolf and jump into the waterfall. Then, you'll wake up in front of Iza's assistant. Say yes, and you'll go to her cabin. The boat will take off without you, and you'll be a wolf. So now, warp anywhere you want, and you'll have infinite bombs. Warp Underwater Okay, so, youre underwater. Go to the map. Then select Portals On. Pick wherever ypu want to go. You should turn into a wolf UNDERWATER and warp there. Note: You have to have gotten the Zora Armor and the Master Sword to do this. |